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1. Optional way to have twitch based FPS combat aspect to combat. - in Player Features and Ideas Discussion [original thread]
Lordmaynoth, what you claim you think JGE will kill EVE online, is pretty much the reason WHY people play EVE, and not the lots of oother space FPS games that have come and gone over the years. The strategy, almost turn based level of the game. wh...
- by Kage Psychodin - at 2009.05.15 20:59:00
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2. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
No other strategy really offered immunity from damage in so many forms, let alone required two types of ships and skills to stop. (other nanoships, and rapiers, which also had the problem of only being able to fit a nanotank as well.) The fact th...
- by Kage Psychodin - at 2008.11.09 03:57:00
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3. wow, that speed nerf is laughable - in EVE General Discussion [original thread]
The big problem with the scalpel is that even if they did weeks and months of tests and feedback, and lightning fast, it would still put them at this point most likely. No other strategy really offered immunity from damage in so many forms, let al...
- by Kage Psychodin - at 2008.11.09 02:47:00
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4. Most evil thing you've done (help needed) - in Crime and Punishment [original thread]
Originally by: Lana Torrin I spent 2 days last week camped outside a noob station in a stealth bomber can baiting. The can was 20km away from the station and labeled 'The Lesson'. It had a skillbook for a cruiser in it. I had a handful o...
- by Kage Psychodin - at 2008.11.08 21:05:00
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5. Pirate Boost in Local - in EVE General Discussion [original thread]
There is simply one big thing it comes down to entirely. Will this change prove to have NO change in offense/defense to most of those in EVE? Okay then, change away. Otherwise its going to reward people to sit and watch a gate every day EVEN MORE....
- by Kage Psychodin - at 2008.11.06 15:54:00
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6. Oveur Lives: The Dev Blog - in EVE Information Portal [original thread]
can the new GTC in game tokens have an image of them that looks like arcade tokens? (you know that would be a nice look to it for when you click for info) Another one bites the dust.
- by Kage Psychodin - at 2008.11.04 00:36:00
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7. 30 day Game time returns - in EVE General Discussion [original thread]
Can they please have a visual item graphic that looks like a shiny arcade token? you know it has to be this way now. Another one bites the dust.
- by Kage Psychodin - at 2008.11.03 22:16:00
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8. Freshly tested on Sisi - not just about blasterships! BS are dead. - in Test Server Feedback [original thread]
*shrugs* Is this the day and age of the Raven once more? I knew all my caldari skill ass kissing would finally pay off. Another one bites the dust.
- by Kage Psychodin - at 2008.11.03 09:11:00
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9. What would it take to get carebears out to low and nulsec? - in EVE General Discussion [original thread]
Edited by: Kage Psychodin on 01/11/2008 08:32:54 First - lets get the unrelated out of the way. - I live in syndicate. There are three things I do not do in EVE, and one of them is important to this topic I do not gatecamp. period. its a was...
- by Kage Psychodin - at 2008.11.01 08:32:00
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10. Number 1 feature wish for EVE+5 years - in EVE General Discussion [original thread]
Just three things I can see I would like to see changed/added 1 - Skill Queue. please, with ghost training gone, this would be very handy. 2 - Fix grids so that way bubbles pull people in only if they would actually pass inside the bubble and no...
- by Kage Psychodin - at 2008.10.30 01:26:00
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11. A friendly heads up from a SISI Junky... - in EVE General Discussion [original thread]
This is why i am glad I built 17 drakes. *glomps and slobbers each one* Another one bites the dust.
- by Kage Psychodin - at 2008.10.22 02:34:00
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12. RP in a post-Empyrean Age world - in EVE General Discussion [original thread]
Edited by: Kage Psychodin on 20/10/2008 06:59:14 ultimately as someone who barely RPs in actual pen and paper RPGs, I can summarize why so little happens or is invited. Its the numbers, pure and simple. Even in EVE, you don't make up quite e...
- by Kage Psychodin - at 2008.10.20 06:59:00
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13. Disabling ghost training - the blog edition - in EVE Information Portal [original thread]
Originally by: LuthienTinuviel Originally by: Mashie Saldana I see this thread is still going strong after a week which is strange considering everyone is quitting. Points the village idiot to the account management page and ...
- by Kage Psychodin - at 2008.10.20 04:13:00
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14. Disabling ghost training - the blog edition - in EVE Information Portal [original thread]
I would not be at all surprised if there is a much smarter intent behind the change. The idea is this - Nerf ghost training so not as many people train capital ships. the disparity of those with the income and those without to do this slowly divi...
- by Kage Psychodin - at 2008.10.15 21:26:00
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15. Disabling ghost training - the blog edition - in EVE Information Portal [original thread]
Yep. they screwed up. Do you really think shouting and screaming because you feel owed is going to prevent every change a game base has? I woulda liked to see the classic cap, classic nano nerf and this hit sometime in december, that would have be...
- by Kage Psychodin - at 2008.10.15 07:29:00
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16. Disabling ghost training - the blog edition - in EVE Information Portal [original thread]
Eh. only thing bad I see is they lied. (And unfortunately, in this day and age you can't really admit to lying from somebody else's orders until they give the okay.) Had two accounts, one was inactive but nothing training. Other account I'm just ...
- by Kage Psychodin - at 2008.10.14 14:21:00
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17. Disabling ghost training - the blog edition - in EVE Information Portal [original thread]
Originally by: Carsidava 31 pages and no replies. 49 pages in the other thread, and only a devblog filled with lies. I post again: Nope, sorry. This doesn't wash. If you disable skill training for inactive accounts, why aren't you also d...
- by Kage Psychodin - at 2008.10.14 05:42:00
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18. Why haven't CCP gone ahead and removed local already - in EVE General Discussion [original thread]
Originally by: Metal Monster To many kids are scared to be ganked, if local woundt be online :)? i believe its the other way around, ironically. many systems are huge. it would be even easier to rat given the aggressors wouldn't be able...
- by Kage Psychodin - at 2008.10.12 08:07:00
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19. Why haven't CCP gone ahead and removed local already - in EVE General Discussion [original thread]
I believe its because of playability, ability to see people in your fleet in which system, and finally - Because removing local makes it harder to find people than the benefit that surprise can add. in addition, covert ops warping in would pretty ...
- by Kage Psychodin - at 2008.10.12 07:48:00
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20. 1 account per person, 1 character per account - in EVE General Discussion [original thread]
Because exploring has no value. *points to the internet, did you know if you search you can find nearly every MOON IN EVE and what it produces, down to the truesec of systems 100% free?!* Trading - Yes, because free trade zones worked well in the...
- by Kage Psychodin - at 2008.10.06 18:27:00
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